Updated
Updated · Windows Central · Jul 31
Xbox Targets FY27 Growth After 200 Million Players Failed to Lift FY26 Business
Updated
Updated · Windows Central · Jul 31

Xbox Targets FY27 Growth After 200 Million Players Failed to Lift FY26 Business

3 articles · Updated · Windows Central · Jul 31

Summary

  • Asha Sharma said Xbox expects to return to growth by the end of FY27 after FY26 added 200 million players but still failed to expand the business.
  • Satya Nadella said Microsoft is restructuring Xbox’s portfolio, platform and operations for sustainable growth, while giving the unit time to close the gap between audience size and monetization.
  • Pressure in FY26 came from weaker performance by major franchises including Call of Duty, Minecraft and Candy Crush, alongside a thin AAA release slate, Game Pass disruption after last year’s price hike and hardware strain from the memory crunch.
  • The pledge follows a broader Xbox reset after a $1.7 billion FY26 revenue decline, with management betting that tighter execution and stronger franchise management can turn scale into growth.

Insights

Can Asha Sharma revive Xbox by 2027 when console sales are falling, studios are shrinking, and Microsoft is betting bigger on franchises and Game Pass?
Is Xbox still a console business, or is Microsoft turning it into a Minecraft-driven platform spanning creators, streaming, and film?
Will Xbox’s push for industry-level margins create stronger blockbuster franchises, or sacrifice the risky new ideas it needs to grow again?