Updated
Updated · Kotaku · Jul 28
Miyamoto Says Nintendo Wins With Fun-First Games Over 10-Game Trend Chases
Updated
Updated · Kotaku · Jul 28

Miyamoto Says Nintendo Wins With Fun-First Games Over 10-Game Trend Chases

3 articles · Updated · Kotaku · Jul 28

Summary

  • Shigeru Miyamoto said Nintendo’s global support comes from building games it considers “fun to play,” not from asking what is popular or what will make money quickly.
  • That approach, he said, also explains why Nintendo avoids chasing live-service and cutting-edge hardware trends that have dominated rivals’ strategies.
  • Sony’s push for 10 live-service games by 2026 and heavy spending on projects like Concord and Bungie underscored the contrast Miyamoto drew with Nintendo’s model.
  • Miyamoto added that players are no longer focused solely on specs, echoing his earlier argument that the Switch’s 8-9 year run showed demand for distinctive games over raw hardware power.

Insights

Is Nintendo's focus on unique gameplay a masterclass in innovation, or just a clever excuse to avoid costly hardware upgrades?
If graphics no longer drive console sales, what secret feature is Nintendo hiding in its next hardware to guarantee market dominance?