Updated
Updated · Twisted Voxel · Nov 3
SteamVR 2.19.1 Raises Steam Link Render Scale to 1.5, Fixes Tracking and Connection Errors
Updated
Updated · Twisted Voxel · Nov 3

SteamVR 2.19.1 Raises Steam Link Render Scale to 1.5, Fixes Tracking and Connection Errors

3 articles · Updated · Twisted Voxel · Nov 3

Summary

  • SteamVR 2.19.1 is now live, lifting the default Steam Link render scale to 1.5 and increasing encoded video size to 1216 for streamed PC VR apps.
  • Those changes are paired with higher-quality filtering and a new system-layer rendering pipeline, sharpening text, improving colour clarity, and reducing shimmer across the dashboard, overlays, desktop streaming, and theatre screen.
  • The update also improves foveated rendering, head motion prediction, and frame timing, while adding per-app refresh-rate overrides and a visual-quality comparison toggle between the new and legacy streaming modes.
  • Several fixes target Error 17, IPv4/IPv6 link selection, rapid-movement eye-tracking alignment, controller drag interruptions, and headset-specific issues on Meta Quest and HTC Focus Vision.
  • Users who manually changed Steam Link resolution or encoded video settings must switch them back to Auto to get the new defaults, extending upgrades first highlighted in the earlier 2.19.1 beta.

Insights

Does forcing a default 1.5x render scale without hardware checks signal Valve's assumption that modern GPUs can handle high-fidelity VR streaming?
Why did Valve remove the GPU performance test in SteamVR, and could this fixed resolution scale cause the reported Quest 3 lag?