Updated
Updated · Polygon · Sep 20
Kojima Productions Defends Physint Shift to Xbox, Says Studio Remains Profitable After PlayStation Exit
Updated
Updated · Polygon · Sep 20

Kojima Productions Defends Physint Shift to Xbox, Says Studio Remains Profitable After PlayStation Exit

3 articles · Updated · Polygon · Sep 20

Summary

  • Kojima Productions said on X that it remains in a “healthy, profitable state” and that Physint is still moving forward with Xbox after PlayStation stopped publishing the game.
  • The studio urged fans to treat unofficial accounts of the publisher switch with skepticism, but it did not directly rebut Bloomberg’s report that Sony dropped Physint after missed deadlines and weak profitability from Death Stranding.
  • Hideo Kojima told The Washington Post he was surprised by Sony’s decision, saying he had expected Physint to be his biggest-selling title and not a project vulnerable to cancellation.
  • Jason Schreier later said the new statement did not dispute Bloomberg’s reporting and added that Physint’s cancellation at Sony followed months of negotiations, not a sudden break.
  • Physint still has no release date, and it is currently expected to launch on PC and Xbox consoles rather than PlayStation.

Insights

Why did Sony really abandon a 30-year partnership with Hideo Kojima over his highly anticipated espionage game?
How did Kojima's secret pivot to a multimedia franchise save his studio after PlayStation walked away?
Are ballooning AAA budgets and experimental designs quietly destroying the gaming industry's biggest exclusive partnerships?