PS5 Pro delivers the strongest console version of Control Resonant, adding hardware ray tracing in 30fps quality and 40fps balanced modes while using PSSR to upscale an 864p image to 4K.
That edge matters because Remedy’s Northlight engine is now driving a semi-open-world New York, where richer lighting and heavy physics come with trade-offs in shadows, reflections, camera behavior and image clarity.
Base PS5 and Xbox Series X largely match each other: an 864p performance mode targets 60fps, while a roughly 1260p quality mode holds 30fps but skips hardware ray tracing.
Xbox Series S drops to a single 864p-style mode at 30fps, underscoring the broader finding that base consoles remain engaging yet struggle more with fine detail and draw distance.
With Control Resonant shifting to an open-world Manhattan, will the loss of its claustrophobic metroidvania roots alienate hardcore fans of the original?
Can Dylan's transforming Aberrant weapon and RPG crafting in the Gap overcome the frustratingly spongy bosses reported in early gameplay?
How will the PS5 Pro's exclusive ray-tracing features handle the intense, gravity-shifting combat of Control Resonant when it launches next week?