Valve Ships SteamOS 0.3.0 for Steam Frame, Lifting Charging to 42W
Updated
Updated · Notebookcheck.net · Sep 19
Valve Ships SteamOS 0.3.0 for Steam Frame, Lifting Charging to 42W
3 articles · Updated · Notebookcheck.net · Sep 19
Summary
Three days after Steam Frame’s Sept. 14 launch, Valve pushed its first headset update, targeting one of the earliest complaints: slow charging while the device is off or asleep.
Charging now reaches 19-21W immediately and up to 42W in-game, addressing reviews that said the headset lasted barely 1.5 hours in graphics-heavy Performance mode.
SteamOS 0.3.0 also improves controller tracking during haptics, boosts stability under heavy loads, fixes garbled microphone audio, and restores the per-app Motion Smoothing Force Always-On option.
For developers, Valve loosened Playable performance criteria beyond the prior 1440p requirement and added Vulkan, Mesa, and other OS-level changes aimed at broader compatibility and overall performance.
The update lands as the first customer units begin arriving, making the charging and reliability fixes especially important before wider adoption.