Control Resonant Wins Over Reviewer in 2-Hour Demo as September 24 Launch Nears
Updated
Updated · IGN · Aug 13
Control Resonant Wins Over Reviewer in 2-Hour Demo as September 24 Launch Nears
1 articles · Updated · IGN · Aug 13
Summary
Two new demo missions eased concerns that Control Resonant’s open Manhattan would skew too far toward action, with Simon Cardy highlighting puzzle-solving, side quests and Remedy’s trademark surreal world-building.
The first mission sent Dylan into the Metro Vault to gain the Reach traversal ability, mixing gravity-flipping platforming, story beats about Jesse and flexible combat against armored Mold enemies.
A second mission built toward a major boss in a factory, where environmental puzzles, lore-heavy exploration and a fast-moving lava fight suggested stronger boss design and brisker encounter pacing.
Combat still stood out, but Cardy said systems such as clearing minor enemies after elites fall and healing tied to boss damage checkpoints kept fights aggressive without dragging.
With launch set for September 24, the demo left the impression that Remedy has expanded into action-RPG and open-world territory without losing the series’ weirdness, puzzles or narrative identity.