Updated
Updated · Digital Trends · Aug 22
Blood of Dawnwalker Sets GTX 1060 Minimum, Caps Consoles at 40fps
Updated
Updated · Digital Trends · Aug 22

Blood of Dawnwalker Sets GTX 1060 Minimum, Caps Consoles at 40fps

3 articles · Updated · Digital Trends · Aug 22

Summary

  • Rebel Wolves said The Blood of Dawnwalker will run on a GTX 1060 or RX 580 with 16GB RAM at its minimum 1080p/30fps PC target, while recommended specs call for an RTX 4060, RX 7600 XT or Intel Arc B580.
  • Those PC targets assume Balanced upscaling through DLSS, FSR or XeSS, making the requirements look lighter than many recent AAA releases despite the game's ambitious visuals.
  • PS5, PS5 Pro and Xbox Series X get two console modes: dynamic 4K at 30fps in Quality or dynamic 4K at 40fps in Balanced.
  • The PS5 Pro adds visual enhancements but still does not offer a 60fps mode, extending earlier disclosures that the game prioritizes image quality over higher frame rates on consoles.

Insights

Why is the powerful PS5 Pro unable to run this massive new dark fantasy RPG at 60fps despite an optimized engine?
With launch just days away, will The Blood of Dawnwalker's strict 40fps cap ruin its highly anticipated directional combat?
Could sacrificing frame rates for a stable launch actually be the secret weapon to avoid another Cyberpunk-style release disaster?