Control Resonant Expands to 30-35 Hours, Pushing Completionist Runs to 50
Updated
Updated · games.gg · Aug 12
Control Resonant Expands to 30-35 Hours, Pushing Completionist Runs to 50
1 articles · Updated · games.gg · Aug 12
Summary
September 24 launch title Control Resonant is expected to take about 30 hours on the critical path, with Remedy communications director Thomas Puha finishing a fuller first run in 35 hours.
45 to 50 hours is the projected completionist range, driven by side content across open Manhattan districts and deeper hack-and-slash combat with weapon, skill and build progression.
12 to 15 hours was the main-story length of the original Control, making Resonant roughly twice as long as Remedy shifts from the Oldest House's linear structure to larger explorable zones.
No prior playthrough is required: Remedy says the story stands alone, and players who skipped the first game will get a built-in recap before starting.