Updated
Updated · Game Informer · Aug 4
Beast of Reincarnation Wins on Combat but Stumbles on 10-Plus-Minute Cutscenes
Updated
Updated · Game Informer · Aug 4

Beast of Reincarnation Wins on Combat but Stumbles on 10-Plus-Minute Cutscenes

3 articles · Updated · Game Informer · Aug 4

Summary

  • Game Freak’s action RPG earns its strongest marks for flexible, reflex-driven combat, with Emma’s parries, dodges and Koo’s elemental abilities supporting multiple viable builds across three difficulty settings.
  • That strength is undercut by 10-plus-minute cutscenes, paper-thin characters and a predictable story, while the post-apocalyptic Japan setting is criticized as visually and structurally monotonous.
  • Boss fights start tense but lose impact through repeated encounters, shared enemy animations and a formula that has area bosses flee early before the mandatory rematch at each stage’s end.
  • Exploration and progression also disappoint: loot feels interchangeable, stat boosts and cooking bonuses matter little, and upgrades for the Cleanse Walker can be maxed before the halfway point.
  • The review lands in contrast with early player reception after launch, with the $59.99 PS5 game drawing positive user scores even as critics remain split on everything beyond its combat.

Insights

Can Game Freak's massive departure from Pokémon overcome reported performance issues to deliver a gripping post-apocalyptic RPG experience?
Will the game's highly forgiving mechanics and automated companion systems alienate hardcore fans expecting a punishing action challenge?
What dark secrets connect Emma's missing memories to the devastating ecological collapse that destroyed futuristic Japan?