Updated
Updated · Nintendo Everything · Aug 1
Digital Foundry Finds Xenoblade 2 Hits Mostly 60 FPS on Switch 2 at 720p Internal Resolution
Updated
Updated · Nintendo Everything · Aug 1

Digital Foundry Finds Xenoblade 2 Hits Mostly 60 FPS on Switch 2 at 720p Internal Resolution

3 articles · Updated · Nintendo Everything · Aug 1

Summary

  • Digital Foundry says Xenoblade Chronicles 2 on Switch 2 now runs mostly at 60 FPS, a major jump from the original Switch version’s 30 FPS with traversal and cutscene dips.
  • 720p internal rendering in docked mode still appears to underpin the upgrade, but improved temporal or spatial upscaling delivers sharper edges, steadier image quality and a more 4K-like final picture.
  • 1080p-like handheld output marks another big gain over the original 360p portable mode, though analysis suggests roughly 468p internal rendering and notes a possible line-artifact issue.
  • Visual upgrades extend beyond frame rate and resolution, with denser higher-resolution grass, reduced bloom, more localized ambient occlusion, deeper depth of field and higher-bitrate pre-rendered scenes.
  • Performance is not flawless: double-buffer v-sync means over-budget frames can fall to 33-millisecond delivery, causing scattered drops in traversal, alpha-heavy scenes and cutscenes in both docked and handheld play.

Insights

Despite the Switch 2's power, why does this enhanced RPG still suffer from frame drops and low resolutions?
Are these visual upgrades hiding a controversial strategy to resell our entire Switch library for the new console?
Will players have to pay again for this massive Xenoblade upgrade, or is a free patch coming?