Updated
Updated · Kotaku · Jul 25
OtherSide Ends Thick As Thieves Support 2 Months After Launch as Studio Shrinks to Under 10
Updated
Updated · Kotaku · Jul 25

OtherSide Ends Thick As Thieves Support 2 Months After Launch as Studio Shrinks to Under 10

2 articles · Updated · Kotaku · Jul 25

Summary

  • OtherSide Entertainment said Thick As Thieves will get no further content updates, ending active support roughly two months after its late-May launch.
  • Too few players and deep layoffs drove the decision: director Jeff Hickman said only a very small team remains, after reports the studio had fallen to fewer than 10 employees.
  • Megabit and the remaining developers are still exploring ways to keep online play running, including a peer-to-peer fan-server retrofit if official servers shut down; solo mode will remain available.
  • The setback adds to pressure on multiplayer and live-service games, where even projects led by veteran creators can falter quickly when early player counts miss expectations.

Insights

Could OtherSide Entertainment's massive layoffs and canceled projects signal the tragic end for this iconic immersive sim studio?
With live-service games failing rapidly, can a desperate peer-to-peer update save this heist game before servers go dark?
Why did a stealth game tied to a legendary franchise collapse just two months after its late May 2026 launch?