Meccha Chameleon Patches Workshop Flaw After Map Wrote s.bat, Tried 2-Stage Download
Updated
Updated · Twisted Voxel · Jul 25
Meccha Chameleon Patches Workshop Flaw After Map Wrote s.bat, Tried 2-Stage Download
3 articles · Updated · Twisted Voxel · Jul 25
Summary
Meccha Chameleon’s developers patched a security issue after researcher Feint said a Steam Workshop map could act as a malware dropper.
Feint found a Blueprint that auto-ran on map load, wrote an “s.bat” file to the Windows Documents folder, then used PowerShell to fetch and run another script from a hardcoded server.
Testing on an affected PC confirmed the batch file was created, but the second-stage download did not execute because the remote server returned HTTP 404.
The map otherwise appeared to contain normal Unreal Engine 5 assets, underscoring how user-generated content can hide code paths unrelated to gameplay.
The case follows player reports of a flashing command prompt during map downloads and leaves the final payload unknown, even as the immediate flaw has been fixed.