Updated
Updated · BoLS · Jul 22
Games Workshop Reworks Warhammer 40k 11th Edition, Expanding Purge the Foe to 6 Objectives
Updated
Updated · BoLS · Jul 22

Games Workshop Reworks Warhammer 40k 11th Edition, Expanding Purge the Foe to 6 Objectives

3 articles · Updated · BoLS · Jul 22

Summary

  • Games Workshop issued the first of three monthly Warhammer 40k 11th-edition rules updates, with the biggest change targeting the widely favored Purge the Foe disposition.
  • Purge the Foe maps now rise from 5 to 6 objectives, and the central objective is split in two, making it harder for one large model to dominate the mission.
  • Several Purge-aligned detachments also received higher DP costs or affiliation changes, likely limiting many 2,000-point armies to a single detachment; some commonly used units were hit with points increases too.
  • The update also keeps an earlier ruling that self-reviving attached characters return as a one-model unit, while clarifying that players can gain only 1 extra Command Point per round and dedicated transports must start with embarked units.
  • The patch follows weeks of post-launch player feedback after 11th edition debuted in late June, with quarterly updates planned after the initial 3-month monthly adjustment period.

Insights

With the top army weakened, which faction is now secretly poised to dominate the meta?
Is rapid balancing creating a better game or just a treadmill for player spending?
Can a physical tabletop game successfully copy the constant update model of video games?