Updated
Updated · Kotaku · Jul 19
Final Fantasy X Veterans Recount 25-Year-Old PS2 Shift as Lord of the Rings Steered Fantasy Turn
Updated
Updated · Kotaku · Jul 19

Final Fantasy X Veterans Recount 25-Year-Old PS2 Shift as Lord of the Rings Steered Fantasy Turn

3 articles · Updated · Kotaku · Jul 19

Summary

  • 25 years after Final Fantasy X launched, director Yoshinori Kitase said the team abandoned an early sci-fi lean and pushed toward fantasy after seeing Peter Jackson’s Lord of the Rings coming to market.
  • PS2 hardware forced one of the game’s hardest calls: Square first favored richer color output, then switched toward higher resolution when rival PlayStation 2 titles began emphasizing sharper visuals.
  • Water became another defining technical challenge, with the team using new CG capabilities for realistic rendering and limiting underwater battles because separate movement and animation sets were required.
  • Voice acting also lacked an established production pipeline, Kitase said, leaving Square to run in-house auditions and recording in what he called a very amateurish process.
  • The 2001 release ultimately became a template for later Final Fantasy games, shaping the series’ visual style, storytelling and fully voiced presentation.

Insights

Was FFX’s pivot to fantasy a stroke of genius or a lucky bet on the success of Lord of the Rings?
The FFX remaster arrives this week. Will it dare to alter the original's famously awkward scenes for a new audience?
How did promoting junior staff out of necessity accidentally create one of the most iconic RPGs of all time?