July 9’s Endless Ragnarok expansion is framed as a meaningful overhaul, with its biggest gain a Conflux roguelite mode that eases Relink’s notorious late-game grind rather than just adding more quests.
Three Conflux cycles unlock progressively during the base story and feed players labeled materials for weapons, Sigils, level-cap removal and Awakening, helping characters reach Chaos-difficulty requirements faster.
Six new characters, Master Traits and Lyria-focused Summons and Primal Bursts deepen combat, while new Sigils and passives partly ease Damage Cap constraints that had limited builds.
Chaos quests still demand heavy optimization—especially in single-player—with Ragnalia enemies hitting hard enough to punish weak builds, so the expansion reduces grind more than it removes it.
The review says that balance makes Endless Ragnarok essential for veterans and welcoming for newcomers, even if its story is smaller in scope and less memorable than the base game’s.